Of course, there is one big problem, as the icons that show you which button's which are way too small. With a light-hearted atmosphere, and "take as much time as you want" gameplay (so long as you're not too worried about getting a great score), it's actually kind of fun trying to figure out how to make your bread move in the right direction. ![]() On the flip side, if you want a really good score, you'll also have to try and make yourself tastier, too, hunting out butter, jam, and other assorted condiments in the room before you make your final steps towards toastdom.Īnd weirdly enough, it actually kind of works. From bits of dirt and stray hairs to the aforementioned ants and grime, every bit of grub you pick up will take a chunk off your edibility meter (and touching the floor will drain it like there's no tomorrow), until it's game over. So instead, not only do you have to wrestle with the controls at the same time as trying to figure out where to go next - you've got to watch out for anything that may dirty or otherwise make you unclean, too. If the game were simply a race to the finish, where you didn't have to worry about dragging yourself through the dirt, mould, water and insects (yes, really), it'd be just that little bit too easy. From the obvious (grills and toasters) to the more obscure (hair dryers) and the frankly dangerous (a rocket?), each level has a variety of the normal, and unusual ways to toast yourself - it's just up to you to figure out the whats and hows of each level.Ĭan you see anything that might toast you?Īnd then, there's perhaps the most important bit - your edibility. When you first start each level, a large part of your time will be spent simply looking around the place, trying to figure out what you might be able to cook yourself on, yet alone figuring out how to actually get there. A large part of the issue here is finding something you can actually toast yourself on. Of course, it's not just the control scheme that you've got to worry about. ![]() And this is how you make your way through each of the game's levels - slowly, awkwardly, and while trying not to twist your fingers into some kind of pretzel. By holding these buttons, you can "stick" that corner to the floor, and the use the left stick to make your bread pivot around that point. Rather than just pushing the analogue stick to make your bread slide/flip forwards, things are a bit more complex, as instead, each corner of your slice is marked up with one of your controller's shoulder buttons (L1/L2/R1/R2). It turns out there's a variety of things working to make your life that little bit harder in I Am Bread, not least of which is the control scheme. ![]() Hold the shoulder buttons to "glue" that bit to the floor and pivot.
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